Wednesday, November 5, 2008

WiiDoom 0.4 big new feature

I'm starting to finalize the 0.4 release of WiiDoom now. I hope to release this within 2 weeks (at the most). It's take a lot of work, but I've got a WAD loader working now. It will launch before the WiiDoom engine (of course), and will allow you to select the version of doom (IWAD), and any additional levels (PWADs) you want loaded. I'm still touching up the graphics for it, and will continue to polish it even after this release. I'll post a screenshot in the next few days.

Music is still a challenge for WiiDoom. The SDL_mixer for the wii is absolute garbage. I haven't found anyone who's gotten it to work. I'm going to have to use an additional library to play the MIDI/MP3 music file. That's something that I should get working on the next release (but we'll see).

Anyways, thanks for your support, and start getting your PWADs ready!!!!

5 comments:

vin said...

very cool! It's definitely frustrating having to change the wad with the computer every time.

can't wait!

kevenz said...

Hi, is it possible to add SHDC support for your next release?

Thank you.

Steve Corey said...

SDHC needs to be implemented in libogc first. Once that's done, it'll "just work" with WiiDoom.

David Hudson said...

Too bad about SDL_mixer. Wintermute of DevKitPro had some harsh words about the entire SDL Port. Since no one is actively maintaining the SDL port, it looks like SDL_mixer will stay that way for awhile.

Steve Corey said...

Wow, I've been fighting with SDL a lot lately. In the wad loader, if I check to see if the right/left dpad buttons are pressed, SDL crashes. It'll let me check SOME other buttons with no problem, but others crash. Ridiculous...