Sunday, October 19, 2008

Working on next release

Just wanted to let everyone know that I'm working on the next release of WiiDoom. This will mainly be bugfixes, BUT I will be including a new feature that everyone's been asking for for a while. This will be a MAJOR feature, but you'll have to wait longer to find out what it is... :)

P.S. There's one person out there that knows what it is, but he better keep quiet! :P

15 comments:

bob said...

music.

vin said...

Music would be awesome, quake doesn't even have that yet.

can't wait to see what it is!

Civil Sense said...

FWIW, my guess is some sort of WAD file selector to switch between Doom and Doom II.

bob said...

Okay so I've been looking at the tracker, the blog, and the wiki discussion page and I think it's either:

a. music
b. wad selector
c. gamecube/classic controller support
d. free porn

Brian Sanchez said...

I hope its a wad selector to choice doom1,doom2, final doom,custom doom. And can you tell us were do you get the wad files please thanks!
1. wad problem
2.music

Steve Corey said...

The wad files are still commercial software, so you're supposed to purchase them. Of course, Google is a wonderful thing.

If you want "add-on levels" those are called "PWAD" files, and are (almost?) always free. Google searching will turn these up, also.

bob said...

It may look totally ridiculous for me to say, and it's not that it will make any difference whatsoever, but I have to have some principles and I guess this is one of them:

If the author of the program is actually advocating piracy then I refuse to support or use the wiidoom project any further. :/

Steve Corey said...

If you want to leave, then bye bye!

I never said I support piracy. I was referring to the many online stores that sell software dirt cheap. Especially old software. It's a much better option that buying it straight from id software.

JudgeX said...

You've definitely got me interested. Played Doom 2 up past Tricks and Traps, and had a blast with the Wiimote.

I wish I could somehow convince you to just port DOSBox to the wii and somehow keep your work with the IR Pointer as mouse consistent across all games loaded via DOSBox. That'd get DUKE Nukem and everything going :).

Anyway, thanks for letting me enjoy one of the best games of all time again on my Wii!

vin said...

tricks and traps rules.

Paul + Emily said...

Hey, just a quick question...

In the settings there's an option for color depth and by default it's on 8bit and there doesn't seem to be a way to change this...is there? It's just hard to see everything with only 8bit colors.

By the way, great work!

Steve Corey said...

My first answer is this: I wish there was a (easy) way to increase the color depth, but it's hard-coded into PrBoom. I originally looked at other source ports of Doom (zDoom, Doom legacy, etc..) but they all used something that prevented porting it to the Wii (closed source libraries, etc..).

My other answer is this: The originaly Doom was 8 bit, and I want to stick as close to the original as possible.

Paul + Emily said...
This comment has been removed by the author.
Paul + Emily said...

Was the original really only in 8bit color? Because when looking at the Wii version compared to the original PC version the PC version has a lot more color variations. Maybe there's something else to it besides just the color depth?

At any rate, I'm just wondering, it doesn't affect the enjoyment of this great port much, so keep up the good work! :)

Steve Corey said...

Compared to other games of that time, the graphics were amazing. Before this came out, you had Wolfenstein 3D, Commander Keen, (classic) Duke Nukem, etc... FPSs were just getting started, I think?

I remember the first time I saw doom, I couldn't get over how realistic the fist looked!!!