Thursday, October 30, 2008

WiiDoom 0.4 bugfixes so far

Here's what's fixed so far in the new version:
  • When you finish the game, you can now advance through the "cast"
  • Fixed config file saving/loading
  • Enabled classic stairbuilding by default
  • IR Crosshair can be disabled in the menu
  • IR Crosshair only appears when in a level (not automap, etc..)
  • Vertical resolution adjusted so the entire screen fits. (bottom and top used to be offscreen)
  • Fixed Twilight input bug (finally)
I may be adding a few more bugfixes, and I'm almost done with the "big" new feature.

Look for a release fairly soon...

Sunday, October 19, 2008

Working on next release

Just wanted to let everyone know that I'm working on the next release of WiiDoom. This will mainly be bugfixes, BUT I will be including a new feature that everyone's been asking for for a while. This will be a MAJOR feature, but you'll have to wait longer to find out what it is... :)

P.S. There's one person out there that knows what it is, but he better keep quiet! :P

Friday, October 10, 2008

WiiDoom 0.3.1 released

WiiDoom 0.3.1 is now out on the google code site. Download and enjoy!

Thursday, October 9, 2008

WiiDoom 0.3.1 being released tomorrow

I'm still not able to get any music working (or even written to the SD card), so I'm releasing 0.3.1 to include all of the SVN changes since 0.3. Here's the changes:

  • IR input based on raw values (and seems smoother, IMO)
  • BFG/weapon switching bug fixed
  • Added (small) IR crosshair, to help with aiming
I'll try to put this out around noon EST