Wednesday, September 10, 2008

FreeDoom is no longer included

I've pulled the FreeDoom WAD file out of the distribution package. The file size was WAY too big, there were compatibility issues with the levels, and there's no need to re-download it every time there's a new WiiDoom version.

Also, because of the compatibility issues, FreeDoom is no longer supported with WiiDoom. If we can iron out the bugs, it'll be supported again, but that's the lowest priority right now, so don't hold your breath. :)

7 comments:

bob said...

I must say that I am sorry to hear about this, but really, what else can be done? Getting the port stable and fully functional is obviously more important right now.

vin said...

WOW!!!

I'm floored! this build is near perfect. Everything I could ask for in the game. I LOVE the IR turning!!

thanks x 1,000,000,000, lnuxguy (Steve Corey)!!

time to start recommending this on some boards!!

the lack of freedoom is sad, but the originals still work great. if anyone wants the originals, Id came out with the whole set for like $10, I'm sure you can find it online. Definitely worth the cash.

lnuxguy (Steve Corey), John Carmack would be proud.

Nintendo Maniac 64 said...

Is it just me, or can you not save? Normally you have to enter in some letters or something on a save file, but none of the buttons seemed to be mapped to keyboard keys... Also where's our map button? :P If you're not going to use + or -, you could make 1 be the map button and use + and - zoom in and out.

David Hudson said...

Great job! The IR turning works very well. This release is a huge improvment over the previous one. I am sorry about FreeDoom getting the boot but it is understandable.

What is the best way to send patches? I made some small changes to the make file so it builds a .dol file instead of the .elf file (the .dol format is a .elf with the debug symbols stripped out). The .dol file runs great and is 1/3 the size of the .elf.

My patch also names the .dol file "boot.dol" and copies it to the proper directories for easy HBC and Twilight Hack inclusion. I hope to contribute more in the future and I want to start out small first.

If you rather, you can add my GoogleCode username "jendave.hudson" to the project and I can apply the patches myself to SVN.

One more thing, has anyone used the Homebrew Browser in the HBC? It is a great way to download Homebrew apps including WiiDoom (which has been downloaded >5000 times). You may want to inform the maintainer (http://wiibrew.org/wiki/Homebrew_Browser) not include FreeDoom. It may be a good idea to include the Doom Shareware wad instead. It is smaller, more familiar to end-users and bug free (at least compared to FreeDoom).

In any case, congrats on the release! It is my favorite game on the Wii.

Steve Corey said...

@david hudson - Email me the email address associated with your google account, and I'll add you to the project members. Then you can check your code directly into SVN.

David Hudson said...

Thanks. My SVN access is working. I just checked in my change.

MonkeyJamboree said...

Hey, awesome job so far on everything! I would like to help contribute to the project, if possible... maybe help add in Heretic, Hexen, Hexen: Deathkings, and Strife support. I thought about doing my own port of Heretic/Hexen, and realized that they're just modified versions of the same game. Let me know what kind of things I can help out with!