Saturday, August 23, 2008

WiiDoom 0.1.1 released

WiiDoom 0.1.1 is now online.

Changes include fixing the "Quit" bug, as well as a few other places where you had to hit "Y". Now you just hit A.

I also replaced the Homebrew Channel icon to Funkamatic's.

Download the new release from the Google Code site.

11 comments:

Nintendo Maniac 64 said...

Well, I tested compatibility with DS's doom, and the controls don't conflict. Though, the saves aren't compatible since on the ds they're located in /saves/doom2 (or something similar) and WiiDoom just pits them in the prboom folder.

Also, are you planning on using Glboom in the future and port it to GX? If Quake can run on GX, then doom certainly can!

bob said...

I don't see 0.1.1 listed. There is only one download, and that is for 0.1a showing as uploaded 27 hours ago.

vin said...

sweet, used my icon (i'm funkamatic). :P

cool stuff. If you need any advice with the IR, I may be able to help a bit.

Nintendo Maniac 64 said...

I don't see the download for 0.1.1 either. Even editing the url doesn't give it either.

It doesn't even look uploaded to me, otherwise I'd probably be here:
http://wiidoom.googlecode.com/files/WiiDoom-0.1.1.zip

Steve Corey said...

@nintendo maniac 64:

I'm not planning on using GLBoom at this time. The OpenGL libraries are not complete for the Wii, so I had to go the SDL route.

Steve Corey said...

Sorry, the initial upload must have bombed out. I just uploaded it again, and verified it's up there.

Nintendo Maniac 64 said...

Well, if the OpenGL libraries ever are completed, would you think about using GLBoom? And if all else fails, you could check out QuakeGX's source code or just contact eluan (the coder of QuakeGX)

Mario said...

It would be nice if we could play this game with a Gamecube controller!

Mario said...

I forgot to mention that it also would be very nice to let you choose which wad you want to load.

Ben Coleman said...

A great start! I've been waiting for this for a while. Thanks!!

It's got a way to go before it's fully playable. But I'm sure you will get there.

Clifton said...

I have two major suggestions:
1: Create a Wad selector.
2: Turn down the nunchuck joystick's sensitivity. (or if that's in some file somewhere, make it easier from within the game)
Final minor suggestion: the C button soesn't seem to have a button connected to it. That'd be a nice secondary button...